At work today, I did a demo of some of the VR stuff I’ve been hacking on. It was pretty cool, everyone was way more interested in the 3D / VR stuff than they were in my other projects, which made me think that I need to get my shit together and release some of this stuff.
Timewarp and three.js
And this other dude Brandon Jones has been working on adding webVR support to chrome. He’s already got chrome builds that support the webVR standard. Firefox is also working on webVR. In Brandons post he notices that the latency of using webVR in chrome is 64ms (4 frames) from head movement to updating the display, whereas the Tuscany demo on the same box has a 48ms latency. There’s no discussion of getting timewarping to work in the browser, but there will be work about speeding up the rendering pipeline
The conclusion is that there is cool work being done on making the browser a viable platform for doing stuff with virtual reality headsets, and I need to get my act together and opensource and deploy some of the code I’ve got kicking around.