So ever since I shut down SceneVR, I’ve been free to work on a variety of different ideas. One of the things that was always floating around in the back of my head, was writing something like Janusvr, except designed to run on mobile VR instead of desktop.

That’s why I started work on Fontus, by c++ renderer. It’s written in c++ so that it’s:

  • Fast
  • Extensible (can use any crossplatform c / c++ libraries)
  • Native (so it can be listed in the oculus / steam / play store)

And although making c++ compile on multiple platforms is a huge pain in the ass (I started on mac, porting to windows wasn’t too hard, but porting to android with the NDK has been a real struggle), I’m enjoying the environment once I have things up and running.